About this version
This page preserves the official documentation for edge snapshot at Cordova 3.0.0. Commands, supported platforms and API behavior below belong to that historical version. The edge URL changed over time; this is a named repository snapshot, not an assertion about its last live contents. For active projects, consult the current Apache Cordova documentation.
Reference sections
- Media
- MediaError
- mediaError
- CaptureCB
- CaptureError
- CaptureErrorCB
- ConfigurationData
- MediaFile.getFormatData
- MediaFile
- MediaFileData
- Capture
- capture.captureAudio
- CaptureAudioOptions
- capture.captureImage
- CaptureImageOptions
- capture.captureVideo
- CaptureVideoOptions
- media.getCurrentPosition
- media.getDuration
- media.pause
- media.play
- media.release
- media.seekTo
- media.setVolume
- media.startRecord
- media.stop
- media.stopRecord
Media
The
Mediaobject provides the ability to record and play back audio files on a device.
var media = new Media(src, mediaSuccess, [mediaError], [mediaStatus]);
NOTE: The current implementation does not adhere to a W3C specification for media capture, and is provided for convenience only. A future implementation will adhere to the latest W3C specification and may deprecate the current APIs.
Parameters
- src: A URI containing the audio content. (DOMString)
- mediaSuccess: (Optional) The callback that executes after a
Mediaobject has completed the current play, record, or stop action. (Function) - mediaError: (Optional) The callback that executes if an error occurs. (Function)
- mediaStatus: (Optional) The callback that executes to indicate status changes. (Function)
Constants
The following constants are reported as the only parameter to the
mediaStatus callback:
Media.MEDIA_NONE= 0;Media.MEDIA_STARTING= 1;Media.MEDIA_RUNNING= 2;Media.MEDIA_PAUSED= 3;Media.MEDIA_STOPPED= 4;
Methods
media.getCurrentPosition: Returns the current position within an audio file.media.getDuration: Returns the duration of an audio file.media.play: Start or resume playing an audio file.media.pause: Pause playback of an audio file.media.release: Releases the underlying operating system's audio resources.media.seekTo: Moves the position within the audio file.media.setVolume: Set the volume for audio playback.media.startRecord: Start recording an audio file.media.stopRecord: Stop recording an audio file.media.stop: Stop playing an audio file.
Additional ReadOnly Parameters
- position: The position within the audio playback, in seconds.
- Not automatically updated during play; call
getCurrentPositionto update.
- Not automatically updated during play; call
- duration: The duration of the media, in seconds.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7.5
- Tizen
- Windows 8
Permissions
Android
app/res/xml/config.xml
<plugin name="Media" value="org.apache.cordova.AudioHandler" />
app/AndroidManifest.xml
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
BlackBerry WebWorks
www/plugins.xml
<plugin name="Capture" value="org.apache.cordova.media.MediaCapture" />
iOS
config.xml
<plugin name="Media" value="CDVSound" />
Windows Phone
Properties/WPAppManifest.xml
<Capabilities>
<Capability Name="ID_CAP_MEDIALIB" />
<Capability Name="ID_CAP_MICROPHONE" />
<Capability Name="ID_HW_FRONTCAMERA" />
<Capability Name="ID_CAP_ISV_CAMERA" />
<Capability Name="ID_CAP_CAMERA" />
</Capabilities>
Reference: Application Manifest for Windows Phone
Tizen
No permissions are required.
Windows Phone Quirks
- Only one media file can be played back at a time.
- There are strict restrictions on how your application interacts with other media. See the Microsoft documentation for details.
MediaError
A MediaError object is returned to the mediaError callback
function when an error occurs.
Properties
- code: One of the predefined error codes listed below.
- message: An error message describing the details of the error.
Constants
MediaError.MEDIA_ERR_ABORTEDMediaError.MEDIA_ERR_NETWORKMediaError.MEDIA_ERR_DECODEMediaError.MEDIA_ERR_NONE_SUPPORTED
Description
The MediaError object is passed to a mediaError callback function
when an error occurs.
mediaError
A user-specified callback function that executes when there is an error in media functions.
function(error) {
// Handle the error
}
Parameters
- error: The error returned by the device. (MediaError)
CaptureCB
Invoked upon a successful media capture operation.
function captureSuccess( MediaFile[] mediaFiles ) { ... };
Description
This function executes after a successful capture operation completes. At this point a media file has been captured, and either the user has exited the media capture application, or the capture limit has been reached.
Each MediaFile object describes a captured media file.
Quick Example
// capture callback
function captureSuccess(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
CaptureError
Encapsulates the error code resulting from a failed media capture operation.
Properties
- code: One of the pre-defined error codes listed below.
Constants
CaptureError.CAPTURE_INTERNAL_ERR: The camera or microphone failed to capture image or sound.CaptureError.CAPTURE_APPLICATION_BUSY: The camera or audio capture application is currently serving another capture request.CaptureError.CAPTURE_INVALID_ARGUMENT: Invalid use of the API (e.g. the value oflimitis less than one).CaptureError.CAPTURE_NO_MEDIA_FILES: The user exits the camera or audio capture application before capturing anything.CaptureError.CAPTURE_NOT_SUPPORTED: The requested capture operation is not supported.
CaptureErrorCB
Invoked if an error occurs during a media capture operation.
function captureError( CaptureError error ) { ... };
Description
This function executes if an error occurs when trying to launch a media capture operation. Failure scenarios include when the capture application is busy, a capture operation is already taking place, or the user cancels the operation before any media files are captured.
This function executes with a CaptureError object containing an
appropriate error code.
Quick Example
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
ConfigurationData
Encapsulates a set of media capture parameters that a device supports.
Description
Describes media capture modes supported by the device. The configuration data includes the MIME type, and capture dimensions for video or image capture.
The MIME types should adhere to RFC2046. Examples:
video/3gppvideo/quicktimeimage/jpegaudio/amraudio/wav
Properties
- type: The ASCII-encoded lowercase string representing the media type. (DOMString)
- height: The height of the image or video in pixels. The value is zero for sound clips. (Number)
- width: The width of the image or video in pixels. The value is zero for sound clips. (Number)
Quick Example
// retrieve supported image modes
var imageModes = navigator.device.capture.supportedImageModes;
// Select mode that has the highest horizontal resolution
var width = 0;
var selectedmode;
for each (var mode in imageModes) {
if (mode.width > width) {
width = mode.width;
selectedmode = mode;
}
}
Not supported by any platform. All configuration data arrays are empty.
MediaFile.getFormatData
Retrieves format information about the media capture file.
mediaFile.getFormatData(
MediaFileDataSuccessCB successCallback,
[MediaFileDataErrorCB errorCallback]
);
Description
This function asynchronously attempts to retrieve the format
information for the media file. If successful, it invokes the
MediaFileDataSuccessCB callback with a MediaFileData object. If
the attempt fails, this function invokes the MediaFileDataErrorCB
callback.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
BlackBerry WebWorks Quirks
Does not provide an API for information about media files, so all
MediaFileData objects return with default values.
Android Quirks
The API to access media file format information is limited, so not all
MediaFileData properties are supported.
iOS Quirks
The API to access media file format information is limited, so not all
MediaFileData properties are supported.
MediaFile
Encapsulates properties of a media capture file.
Properties
- name: The name of the file, without path information. (DOMString)
- fullPath: The full path of the file, including the name. (DOMString)
- type: The file's mime type (DOMString)
- lastModifiedDate: The date and time when the file was last modified. (Date)
- size: The size of the file, in bytes. (Number)
Methods
- MediaFile.getFormatData: Retrieves the format information of the media file.
MediaFileData
Encapsulates format information about a media file.
Properties
- codecs: The actual format of the audio and video content. (DOMString)
- bitrate: The average bitrate of the content. The value is zero for images. (Number)
- height: The height of the image or video in pixels. The value is zero for audio clips. (Number)
- width: The width of the image or video in pixels. The value is zero for audio clips. (Number)
- duration: The length of the video or sound clip in seconds. The value is zero for images. (Number)
BlackBerry WebWorks Quirks
No API provides format information for media files, so the
MediaFileData object returned by MediaFile.getFormatData features
the following default values:
- codecs: Not supported, and returns
null. - bitrate: Not supported, and returns zero.
- height: Not supported, and returns zero.
- width: Not supported, and returns zero.
- duration: Not supported, and returns zero.
Android Quirks
Supports the following MediaFileData properties:
- codecs: Not supported, and returns
null. - bitrate: Not supported, and returns zero.
- height: Supported: image and video files only.
- width: Supported: image and video files only.
- duration: Supported: audio and video files only.
iOS Quirks
Supports the following MediaFileData properties:
- codecs: Not supported, and returns null.
- bitrate: Supported on iOS4 devices for audio only. Returns zero for images and videos.
- height: Supported: image and video files only.
- width: Supported: image and video files only.
- duration: Supported: audio and video files only.
Capture
Provides access to the device's audio, image, and video capture capabilities.
Important privacy note: Collection and use of images, video, or audio from the device's camera or microphone raises important privacy issues. Your app's privacy policy should discuss how the app uses such sensors and whether the data recorded is shared with any other parties. In addition, if the app's use of the camera or microphone is not apparent in the user interface, you should provide a just-in-time notice prior to your app accessing the camera or microphone (if the device operating system doesn't do so already). That notice should provide the same information noted above, as well as obtaining the user's permission (e.g., by presenting choices for "OK" and "No Thanks"). Note that some app marketplaces may require your app to provide just-in-time notice and obtain permission from the user prior to accessing the camera or microphone. For more information, please see the Privacy Guide.
Objects
- Capture
- CaptureAudioOptions
- CaptureImageOptions
- CaptureVideoOptions
- CaptureCallback
- CaptureErrorCB
- ConfigurationData
- MediaFile
- MediaFileData
Methods
- capture.captureAudio
- capture.captureImage
- capture.captureVideo
- MediaFile.getFormatData
Scope
The capture object is assigned to the navigator.device object, and
therefore has global scope.
// The global capture object
var capture = navigator.device.capture;
Properties
- supportedAudioModes: The audio recording formats supported by the device. (ConfigurationData[])
- supportedImageModes: The recording image sizes and formats supported by the device. (ConfigurationData[])
- supportedVideoModes: The recording video resolutions and formats supported by the device. (ConfigurationData[])
Methods
capture.captureAudio: Launch the device's audio recording application to record audio clips.capture.captureImage: Launch the device's camera application to take photos.capture.captureVideo: Launch the device's video recorder application to record videos.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
Permissions
Android
app/res/xml/plugins.xml
<plugin name="Capture" value="org.apache.cordova.Capture"/>
app/AndroidManifest.xml
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
BlackBerry WebWorks
www/plugins.xml
<plugin name="Capture" value="org.apache.cordova.capture.MediaCapture" />
www/config.xml
<feature id="blackberry.system" required="true" version="1.0.0.0" />
<feature id="blackberry.io.file" required="true" version="1.0.0.0" />
iOS
config.xml
<plugin name="Capture" value="CDVCapture" />
Windows Phone
Properties/WPAppManifest.xml
<Capabilities>
<Capability Name="ID_CAP_MEDIALIB" />
<Capability Name="ID_CAP_MICROPHONE" />
<Capability Name="ID_HW_FRONTCAMERA" />
<Capability Name="ID_CAP_ISV_CAMERA" />
<Capability Name="ID_CAP_CAMERA" />
</Capabilities>
capture.captureAudio
Start the audio recorder application and return information about the captured audio clip file(s).
navigator.device.capture.captureAudio(
CaptureCB captureSuccess, CaptureErrorCB captureError, [CaptureAudioOptions options]
);
Description
Starts an asynchronous operation to capture audio recordings using the device's default audio recording application. The operation allows the device user to capture multiple recordings in a single session.
The capture operation ends when either the user exits the audio
recording application, or the maximum number of recordings specified
by CaptureAudioOptions.limit is reached. If no limit parameter
value is specified, it defaults to one (1), and the capture operation
terminates after the user records a single audio clip.
When the capture operation finishes, the CaptureCallback executes
with an array of MediaFile objects describing each captured audio
clip file. If the user terminates the operation before an audio clip
is captured, the CaptureErrorCallback executes with a CaptureError
object, featuring the CaptureError.CAPTURE_NO_MEDIA_FILES error
code.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
Quick Example
// capture callback
var captureSuccess = function(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
// start audio capture
navigator.device.capture.captureAudio(captureSuccess, captureError, {limit:2});
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Capture Audio</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8" src="json2.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
uploadFile(mediaFiles[i]);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureAudio() {
// Launch device audio recording application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureAudio(captureSuccess, captureError, {limit: 2});
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function(result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function(error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
</head>
<body>
<button onclick="captureAudio();">Capture Audio</button> <br>
</body>
</html>
BlackBerry WebWorks Quirks
- Cordova for BlackBerry WebWorks attempts to launch the Voice Notes Recorder application, provided by RIM, to capture audio recordings. The app receives a
CaptureError.CAPTURE_NOT_SUPPORTEDerror code if the application is not installed on the device.
iOS Quirks
- iOS does not have a default audio recording application, so a simple user interface is provided.
Windows Phone 7 and 8 Quirks
- Windows Phone 7 does not have a default audio recording application, so a simple user interface is provided.
CaptureAudioOptions
Encapsulates audio capture configuration options.
Properties
- limit: The maximum number of audio clips the device user can record in a single capture operation. The value must be greater than or equal to 1 (defaults to 1).
- duration: The maximum duration of an audio sound clip, in seconds.
Quick Example
// limit capture operation to 3 media files, no longer than 10 seconds each
var options = { limit: 3, duration: 10 };
navigator.device.capture.captureAudio(captureSuccess, captureError, options);
Android Quirks
- The
durationparameter is not supported. Recording lengths cannot be limited programmatically.
BlackBerry WebWorks Quirks
- The
durationparameter is not supported. Recording lengths cannot be limited programmatically.
iOS Quirks
- The
limitparameter is not supported, so only one recording can be created for each invocation.
capture.captureImage
Start the camera application and return information about captured image file(s).
navigator.device.capture.captureImage(
CaptureCB captureSuccess, CaptureErrorCB captureError, [CaptureImageOptions options]
);
Description
Starts an asynchronous operation to capture images using the device's camera application. The operation allows users to capture more than one image in a single session.
The capture operation ends either when the user closes the camera
application, or the maximum number of recordings specified by
CaptureAudioOptions.limit is reached. If no limit value is
specified, it defaults to one (1), and the capture operation
terminates after the user captures a single image.
When the capture operation finishes, it invokes the CaptureCB
callback with an array of MediaFile objects describing each captured
image file. If the user terminates the operation before capturing an
image, the CaptureErrorCB callback executes with a CaptureError
object featuring a CaptureError.CAPTURE_NO_MEDIA_FILES error code.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
Windows Phone 7 Quirks
Invoking the native camera application while your device is connected via Zune does not work, and the error callback executes.
Quick Example
// capture callback
var captureSuccess = function(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
// start image capture
navigator.device.capture.captureImage(captureSuccess, captureError, {limit:2});
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Capture Image</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8" src="json2.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
uploadFile(mediaFiles[i]);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 images
navigator.device.capture.captureImage(captureSuccess, captureError, {limit: 2});
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function(result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function(error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
</head>
<body>
<button onclick="captureImage();">Capture Image</button> <br>
</body>
</html>
CaptureImageOptions
Encapsulates image capture configuration options.
Properties
- limit: The maximum number of images the user can capture in a single capture operation. The value must be greater than or equal to 1 (defaults to 1).
Quick Example
// limit capture operation to 3 images
var options = { limit: 3 };
navigator.device.capture.captureImage(captureSuccess, captureError, options);
iOS Quirks
- The limit parameter is not supported, and only one image is taken per invocation.
capture.captureVideo
Start the video recorder application and return information about captured video clip file(s).
navigator.device.capture.captureVideo(
CaptureCB captureSuccess, CaptureErrorCB captureError, [CaptureVideoOptions options]
);
Description
Starts an asynchronous operation to capture video recordings using the device's video recording application. The operation allows the user to capture more than one recordings in a single session.
The capture operation ends when either the user exits the video
recording application, or the maximum number of recordings specified
by CaptureVideoOptions.limit is reached. If no limit parameter
value is specified, it defaults to one (1), and the capture operation
terminates after the user records a single video clip.
When the capture operation finishes, it the CaptureCB callback
executes with an array of MediaFile objects describing each captured
video clip file. If the user terminates the operation before
capturing a video clip, the CaptureErrorCB callback executes with a
CaptureError object featuring a
CaptureError.CAPTURE_NO_MEDIA_FILES error code.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
Quick Example
// capture callback
var captureSuccess = function(mediaFiles) {
var i, path, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
path = mediaFiles[i].fullPath;
// do something interesting with the file
}
};
// capture error callback
var captureError = function(error) {
navigator.notification.alert('Error code: ' + error.code, null, 'Capture Error');
};
// start video capture
navigator.device.capture.captureVideo(captureSuccess, captureError, {limit:2});
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Capture Video</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8" src="json2.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
uploadFile(mediaFiles[i]);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
// A button will call this function
//
function captureVideo() {
// Launch device video recording application,
// allowing user to capture up to 2 video clips
navigator.device.capture.captureVideo(captureSuccess, captureError, {limit: 2});
}
// Upload files to server
function uploadFile(mediaFile) {
var ft = new FileTransfer(),
path = mediaFile.fullPath,
name = mediaFile.name;
ft.upload(path,
"http://my.domain.com/upload.php",
function(result) {
console.log('Upload success: ' + result.responseCode);
console.log(result.bytesSent + ' bytes sent');
},
function(error) {
console.log('Error uploading file ' + path + ': ' + error.code);
},
{ fileName: name });
}
</script>
</head>
<body>
<button onclick="captureVideo();">Capture Video</button> <br>
</body>
</html>
BlackBerry WebWorks Quirks
- Cordova for BlackBerry WebWorks attempts to launch the Video Recorder application, provided by RIM, to capture video recordings. The app receives a
CaptureError.CAPTURE_NOT_SUPPORTEDerror code if the application is not installed on the device.
CaptureVideoOptions
Encapsulates video capture configuration options.
Properties
- limit: The maximum number of video clips the device's user can capture in a single capture operation. The value must be greater than or equal to 1 (defaults to 1).
- duration: The maximum duration of a video clip, in seconds.
Quick Example
// limit capture operation to 3 video clips
var options = { limit: 3 };
navigator.device.capture.captureVideo(captureSuccess, captureError, options);
BlackBerry WebWorks Quirks
- The duration parameter is not supported, so the length of recordings cannot be limited programmatically.
iOS Quirks
- The limit parameter is not supported. Only one video is recorded per invocation.
media.getCurrentPosition
Returns the current position within an audio file.
media.getCurrentPosition(mediaSuccess, [mediaError]);
Parameters
- mediaSuccess: The callback that is passed the current position in seconds.
- mediaError: (Optional) The callback to execute if an error occurs.
Description
An asynchronous function that returns the current position of the
underlying audio file of a Media object. Also updates the Media
object's position parameter.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
// Update media position every second
var mediaTimer = setInterval(function () {
// get media position
my_media.getCurrentPosition(
// success callback
function (position) {
if (position > -1) {
console.log((position) + " sec");
}
},
// error callback
function (e) {
console.log("Error getting pos=" + e);
}
);
}, 1000);
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
media.getDuration
Returns the duration of an audio file.
media.getDuration();
Description
The media.getDuration method executes synchronously, returning the
duration of the audio file in seconds, if known. If the duration is
unknown, it returns a value of -1.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
// Get duration
var counter = 0;
var timerDur = setInterval(function() {
counter = counter + 100;
if (counter > 2000) {
clearInterval(timerDur);
}
var dur = my_media.getDuration();
if (dur > 0) {
clearInterval(timerDur);
document.getElementById('audio_duration').innerHTML = (dur) + " sec";
}
}, 100);
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
media.pause
Pauses playing an audio file.
media.pause();
Description
The media.pause method executes synchronously, and pauses playing an audio file.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Play audio
//
function playAudio(url) {
// Play the audio file at url
var my_media = new Media(url,
// success callback
function () { console.log("playAudio():Audio Success"); },
// error callback
function (err) { console.log("playAudio():Audio Error: " + err); }
);
// Play audio
my_media.play();
// Pause after 10 seconds
setTimeout(function () {
media.pause();
}, 10000);
}
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
media.play
Starts or resumes playing an audio file.
media.play();
Description
The media.play method executes synchronously, and starts or resumes
playing an audio file.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Play audio
//
function playAudio(url) {
// Play the audio file at url
var my_media = new Media(url,
// success callback
function () {
console.log("playAudio():Audio Success");
},
// error callback
function (err) {
console.log("playAudio():Audio Error: " + err);
}
);
// Play audio
my_media.play();
}
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
if (my_media == null) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
} // else play current audio
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
BlackBerry WebWorks Quirks
- BlackBerry devices support a limited number of simultaneous audio channels. CDMA devices only support a single audio channel. Other devices support up to two simultaneous channels. An attempt to play more audio files than the supported amount results in previous playback being stopped.
iOS Quirks
numberOfLoops: Pass this option to the
playmethod to specify the number of times you want the media file to play, e.g.:var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3") myMedia.play({ numberOfLoops: 2 })playAudioWhenScreenIsLocked: Pass in this option to the
playmethod to specify whether you want to allow playback when the screen is locked. If set totrue(the default value), the state of the hardware mute button is ignored, e.g.:var myMedia = new Media("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3") myMedia.play({ playAudioWhenScreenIsLocked : false })order of file search: When only a file name or simple path is provided, iOS searches in the
wwwdirectory for the file, then in the application'sdocuments/tmpdirectory:var myMedia = new Media("audio/beer.mp3") myMedia.play() // first looks for file in www/audio/beer.mp3 then in <application>/documents/tmp/audio/beer.mp3
media.release
Releases the underlying operating system's audio resources.
media.release();
Description
The media.release method executes synchronously, releasing the
underlying operating system's audio resources. This is particularly
important for Android, since there are a finite amount of OpenCore
instances for media playback. Applications should call the release
function for any Media resource that is no longer needed.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
my_media.play();
my_media.stop();
my_media.release();
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
media.seekTo
Sets the current position within an audio file.
media.seekTo(milliseconds);
Parameters
- milliseconds: The position to set the playback position within the audio, in milliseconds.
Description
The media.seekTo executes asynchronously, updating the current
playback position within an audio file referenced by a Media
object. Also updates the Media object's position parameter.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 6.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Audio player
//
var my_media = new Media(src, onSuccess, onError);
my_media.play();
// SeekTo to 10 seconds after 5 seconds
setTimeout(function() {
my_media.seekTo(10000);
}, 5000);
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update media position every second
mediaTimer = setInterval(function() {
// get media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition(position + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
}
);
}, 1000);
// SeekTo to 10 seconds after 5 seconds
setTimeout(function() {
my_media.seekTo(10000);
}, 5000);
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
BlackBerry WebWorks Quirks
- Not supported on BlackBerry OS 5 devices.
media.setVolume
Set the volume for an audio file.
media.setVolume(volume);
Paramters
- volume: The volume to set for playback. The value must be within the range of 0.0 to 1.0.
Description
Function media.setVolume is an asynchronous function that sets the volume during audio playback.
Supported Platforms
- Android
- iOS
Quick Example
// Play audio
//
function playAudio(url) {
// Play the audio file at url
var my_media = new Media(url,
// success callback
function() {
console.log("playAudio():Audio Success");
},
// error callback
function(err) {
console.log("playAudio():Audio Error: "+err);
});
// Play audio
my_media.play();
// Mute volume after 2 seconds
setTimeout(function() {
my_media.setVolume('0.0');
}, 2000);
// Set volume to 1.0 after 5 seconds
setTimeout(function() {
my_media.setVolume('1.0');
}, 5000);
}
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Set audio volume
//
function setVolume(volume) {
if (my_media) {
my_media.setVolume(volume);
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="setVolume('0.0');">Mute Audio</a>
<a href="#" class="btn large" onclick="setVolume('1.0');">Unmute Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
media.startRecord
Starts recording an audio file.
media.startRecord();
Description
The media.startRecord method executes synchronously, starts a
recording for an audio file.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
Quick Example
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
});
// Record audio
mediaRec.startRecord();
}
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Device Properties Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Record audio
//
function recordAudio() {
var src = "myrecording.amr";
var mediaRec = new Media(src, onSuccess, onError);
// Record audio
mediaRec.startRecord();
// Stop recording after 10 sec
var recTime = 0;
var recInterval = setInterval(function() {
recTime = recTime + 1;
setAudioPosition(recTime + " sec");
if (recTime >= 10) {
clearInterval(recInterval);
mediaRec.stopRecord();
}
}, 1000);
}
// device APIs are available
//
function onDeviceReady() {
recordAudio();
}
// onSuccess Callback
//
function onSuccess() {
console.log("recordAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<p id="media">Recording audio...</p>
<p id="audio_position"></p>
</body>
</html>
Android Quirks
- Android devices record audio in Adaptive Multi-Rate format. The specified file should end with a .amr extension.
BlackBerry WebWorks Quirks
- BlackBerry devices record audio in Adaptive Multi-Rate format. The specified file must end with a .amr extension.
iOS Quirks
iOS only records to files of type .wav and returns an error if the file name extension is not correct.
If a full path is not provided, the recording is placed in the application's
documents/tmpdirectory. This can be accessed via theFileAPI usingLocalFileSystem.TEMPORARY. Any subdirectory specified at record time must already exist.Files can be recorded and played back using the documents URI:
var myMedia = new Media("documents://beer.mp3")
Tizen Quirks
- Not supported on Tizen devices.
media.stop
Stops playing an audio file.
media.stop();
Description
The media.stop method executes synchronously to stop playing an
audio file.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Tizen
- Windows 8
Quick Example
// Play audio
//
function playAudio(url) {
// Play the audio file at url
var my_media = new Media(url,
// success callback
function() {
console.log("playAudio():Audio Success");
},
// error callback
function(err) {
console.log("playAudio():Audio Error: "+err);
}
);
// Play audio
my_media.play();
// Pause after 10 seconds
setTimeout(function() {
my_media.stop();
}, 10000);
}
Full Example
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Media Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// device APIs are available
//
function onDeviceReady() {
playAudio("http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3");
}
// Audio player
//
var my_media = null;
var mediaTimer = null;
// Play audio
//
function playAudio(src) {
// Create Media object from src
my_media = new Media(src, onSuccess, onError);
// Play audio
my_media.play();
// Update my_media position every second
if (mediaTimer == null) {
mediaTimer = setInterval(function() {
// get my_media position
my_media.getCurrentPosition(
// success callback
function(position) {
if (position > -1) {
setAudioPosition((position) + " sec");
}
},
// error callback
function(e) {
console.log("Error getting pos=" + e);
setAudioPosition("Error: " + e);
}
);
}, 1000);
}
}
// Pause audio
//
function pauseAudio() {
if (my_media) {
my_media.pause();
}
}
// Stop audio
//
function stopAudio() {
if (my_media) {
my_media.stop();
}
clearInterval(mediaTimer);
mediaTimer = null;
}
// onSuccess Callback
//
function onSuccess() {
console.log("playAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<a href="#" class="btn large" onclick="playAudio('http://audio.ibeat.org/content/p1rj1s/p1rj1s_-_rockGuitar.mp3');">Play Audio</a>
<a href="#" class="btn large" onclick="pauseAudio();">Pause Playing Audio</a>
<a href="#" class="btn large" onclick="stopAudio();">Stop Playing Audio</a>
<p id="audio_position"></p>
</body>
</html>
media.stopRecord
Stops recording an audio file.
media.stopRecord();
Description
The media.stopRecord method executes synchronously, stopping the
recording of an audio file.
Supported Platforms
- Android
- BlackBerry WebWorks (OS 5.0 and higher)
- iOS
- Windows Phone 7 and 8
- Windows 8
Quick Example
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src,
// success callback
function() {
console.log("recordAudio():Audio Success");
},
// error callback
function(err) {
console.log("recordAudio():Audio Error: "+ err.code);
}
);
// Record audio
mediaRec.startRecord();
// Stop recording after 10 seconds
setTimeout(function() {
mediaRec.stopRecord();
}, 10000);
}
Full Example
<!DOCTYPE html>
<html>
<head>
<title>Device Properties Example</title>
<script type="text/javascript" charset="utf-8" src="cordova-x.x.x.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for device API libraries to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Record audio
//
function recordAudio() {
var src = "myrecording.mp3";
var mediaRec = new Media(src, onSuccess, onError);
// Record audio
mediaRec.startRecord();
// Stop recording after 10 sec
var recTime = 0;
var recInterval = setInterval(function() {
recTime = recTime + 1;
setAudioPosition(recTime + " sec");
if (recTime >= 10) {
clearInterval(recInterval);
mediaRec.stopRecord();
}
}, 1000);
}
// device APIs are available
//
function onDeviceReady() {
recordAudio();
}
// onSuccess Callback
//
function onSuccess() {
console.log("recordAudio():Audio Success");
}
// onError Callback
//
function onError(error) {
alert('code: ' + error.code + '\n' +
'message: ' + error.message + '\n');
}
// Set audio position
//
function setAudioPosition(position) {
document.getElementById('audio_position').innerHTML = position;
}
</script>
</head>
<body>
<p id="media">Recording audio...</p>
<p id="audio_position"></p>
</body>
</html>
Tizen Quirks
- Not supported on Tizen devices.
Sources & archive notes
- media.md
- mediaError.md
- mediaError.md
- CaptureCB.md
- CaptureError.md
- CaptureErrorCB.md
- ConfigurationData.md
- MediaFile.getFormatData.md
- MediaFile.md
- MediaFileData.md
- capture.md
- captureAudio.md
- captureAudioOptions.md
- captureImage.md
- captureImageOptions.md
- captureVideo.md
- captureVideoOptions.md
- media.getCurrentPosition.md
- media.getDuration.md
- media.pause.md
- media.play.md
- media.release.md
- media.seekTo.md
- media.setVolume.md
- media.startRecord.md
- media.stop.md
- media.stopRecord.md
Recovered repository material is attributed to its original authors and distributed with its source license. Changes: FreeSoft layout, archive context, navigation, link and image locations. Apache License 2.0 · Notices and provenance. Editorial material is labeled separately.